fBM threshold fill greyscale deepdream

Results of the custom-built 2D fractal brownian motion generator which can generate ridged and turbulence noise were interpreted as thresholded areas filled in greyscale values. Different parameter combinations allow movement in the value landscape which yields several different and interesting patterns. The outcome of these threshold filled greyscale fBM interpretations is fed into a deep […]

fBM threshold fill deepdream

Results of the custom-built 2D fractal brownian motion generator which can generate ridged and turbulence noise were interpreted as thresholded areas filled in black and white. Different parameter combinations allow movement in the value landscape which yields several different and interesting patterns. The outcome of these threshold filled black and white fBM interpretations is fed […]

fBM threshold rgb deepdream

Results of the custom-built 2D fractal brownian motion generator which can generate ridged and turbulence noise were interpreted as thresholded and interpolated color values. Different parameter combinations allow movement in the value landscape which yields several different and interesting patterns. The outcome of these threshold rgb fBM interpretations is fed into a deep dream neural […]

fBM rgb deepdream

Results of the custom-built 2D fractal brownian motion generator which can generate ridged and turbulence noise were interpreted as red, green and blue color values. Different parameter combinations allow movement in the value landscape which yields several different and interesting patterns. The outcome of these rgb fBM interpretations is fed into a deep dream neural […]

fBM gradient deepdream

Results of a custom-built 2D fractal brownian motion generator which can generate ridged and turbulence noise were interpreted as black to white color values. Different parameter combinations allow movement in the value landscape which yields several different and interesting patterns. The outcome of these greyscale fBM interpretations is fed into a deep dream neural network […]

non-regular freedom

is my master thesis of the MAS in Architecture and Digital Fabrication at ETH Zürich. Building non-regular structures of any kind, which deviate from the efficiency of industrialized production methods, is a difficult and expensive endeavor. With the development and rise in availability of consumer- and industrial-level additive manufacturing technologies it seems that, for the […]

gradual assemblies

a robotically fabricated sun shading structure for the Istituto Svizzero in Rome together with all MAS DFAB students at ETH Zürich with Gramazio Kohler Research the goal was to create this structure with a novel wood to wood connection system using dowels between wooden beams a sequential algorithmic design engine was developed in rhino, grasshopper […]

Digital Metal

project in the course of the MAS DFAB at ETH Zürich with all students and the chair for Digital Building Technologies the aim was to explore 3D binderjet printing in sand for the fabrication of moulds for aluminium casting based on differential growth algorithms a prototype facade design of expanding curves was developed consistent testing allowed […]

fBM

custom built 2D fractal brownian motion function in grasshopper python exploring effects of different parameter combinations exploring ridged and turbulence variants with additional warping through another noise step